- Price
- Cheaper games convert better. Above $10 the median falls by about a third. The calculator applies this.
- Early Access
- Early Access launches convert about a third lower than full releases. Wishlists left over when the game reaches 1.0 convert even worse. The calculator applies this.
- Reviews
- The best converters averaged 91% positive reviews in their first week. The worst averaged 67%. Games rated 95% or higher reach about 0.5 sales per wishlist in the first month.
- Wishlist quality
- Wishlists from festivals, giveaways and free prologues convert worse. A demo that gives away too much can replace the purchase.
- Momentum
- Fresh wishlists convert better than old ones. Games that beat the median spent around 7 months on the store before launch. Games that missed it spent over a year.
- Timing
- Launching during a big seasonal sale, especially the Winter Sale, converts poorly.